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SCP: Site-81 Roleplay

SCP: Site-81 Roleplay

A Roblox experience owned by S.C.P. Site-81.

RoleplayENSCP FoundationRoleplaySurvival Horror

SCP: Site-81 Roleplay is a roleplay experience created on 2025-11-13. The game currently has 133 players online. It has accumulated 1,561,265 lifetime visits, 9,285 favorites, and an 82% like percentage.

Description (written by the developer; not a statement by this register)

Secure. Contain. Protect. SCP: Site-81 Roleplay is a hybridized game set in the universe of "SCP: Containment Breach," by Undertow Games, that combines gameplay of both casual SCP roleplay games, as well as group based SCPFs. As a member of the Foundation, your goals are simple; do your job, keep your head down, and you might live to see tomorrow. As a member of the disposable Class-D test subjects, find your way out of the facility - or die trying. As a member of the Chaos Insurgency, make the Foundation pay by wreaking total havoc upon the facility. SCP: Site-81 Roleplay is still in development, and feedback in our social channels is always appreciated. All links can be found in our associated group. WARNING: This game has minor flashing lights. If you are particularly photo-sensitive, you may want to consider disabling the light particle effects in the main menu, especially if you play on graphics settings lower than 10. Current game version: v0.4a.3-alpha

Last updated by the developer 16 Aug 2026, 01:01 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
1,601,410
lifetime visits
82%
liked (4,262 👍 / 926 👎)
9,690
favourites (6.1 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76135105.510 August 2026 — 135 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -59. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–144 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-59
10 Aug 2026, 19:08135first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,200 R$
Internal Security Department Early Access
500 R$
Task Force Early Access
400 R$
S-NAV Ultimate
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Panic and Terror: Two Miles Under · progression332,289 · 71.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked21 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:0882no change
21 Aug 2026, 20:5482no change
14 Aug 2026, 12:0782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.