Affright [ALPHA]
A Roblox experience owned by game:GetService("Players").
HorrorENasymmetric multiplayerhorroralpha build
Description (written by the developer; not a statement by this register)
!!! very busy with university so ill be inactive for while !!! [ Introduction ] Brand new Asymmetric game that is focused on fast-paced and lightweight (recommended to play without thinking) gameplay with various original characters, lore, and story. ⚠️ WARNING ⚠️ This game is in [ALPHA] state. Which means it may contain bugs and placeholders, and everything can be subject to change. Data wipe might be caused by consideration of the developer. Data wipe will not be caused unless there is serious problem such as data corruption. (Please report bugs through our Community down below in the game description.) [ Control ] Shift - Sprint Ctrl - Shiftlock KeyBinds - {M1, Q, E, R} Heavily inspired by DieOfDeath, Forsaken
Last updated by the developer 3 Aug 2026, 07:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 19:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 18:04 | 71 | no change |
| 15 Aug 2026, 17:47 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.