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The Most Expensive Game 💰

The Most Expensive Game 💰

A Roblox experience owned by Experimental Games by Thomanx.

TycoonENpay-to-wineconomysimulation

Description (written by the developer; not a statement by this register)

Welcome to The Most Expensive Game 💰 Everything In This Game Costs, Even Walking. tags: Most expensive game, most pay2win game, most P2W game, everything costs robux game, gamepass for everything, pay to win game, impossible

Last updated by the developer 30 Jan 2026, 05:47 UTC.

0
playing (measured 21 Aug 2026, 04:49 UTC)
4,264
lifetime visits
9%
liked (7 👍 / 70 👎)
8
favourites (1.9 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
50 R$
VIP
39 R$
SlapTool
20 R$
OP Laser Gun
20 R$
Access to obby 3
6 R$
Access to obby 2
6 R$
Jump (Lifetime)
4 R$
Move (Lifetime)
4 R$
Access to Obby 1
3 R$
Access to collect coins gamepass
3 R$
Collect coins
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,663 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921 August 2026 — 9 % liked31 August 2026 — 9 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–10 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 04:499no change
21 Aug 2026, 04:499first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.