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Cabin Roleplay

Cabin Roleplay

A Roblox experience owned by Sierra Winds.

RoleplayENroleplaysocialcustomization

Cabin Roleplay is a roleplay experience created on 2025-11-13. It currently has 181 players, 12,060,234 lifetime visits, an 85% like percentage, and 31,506 favorites. The game features voice chat, VR support, and customizable cabin room settings including lighting, posters, and media controls.

Description (written by the developer; not a statement by this register)

chat commands: /char [username] /hat [ID] /removehats /headless /korblox /refresh personalized options that save: - cabin room lighting - customized wall posters - tv power - record player status voice chat enabled VR support

Last updated by the developer 3 Aug 2026, 19:02 UTC.

85
playing (measured 22 Aug 2026, 00:50 UTC)
12,160,811
lifetime visits
84%
liked (5,143 👍 / 968 👎)
33,840
favourites (2.8 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85172128.510 August 2026 — 172 players21 August 2026 — 135 players21 August 2026 — 115 players21 August 2026 — 119 players21 August 2026 — 108 players22 August 2026 — 85 players10 August 202622 August 2026
6 measurements spanning 11 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–185 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5085-23
21 Aug 2026, 23:50108-11
21 Aug 2026, 22:50119+4
21 Aug 2026, 21:50115-20
21 Aug 2026, 20:54135-37
10 Aug 2026, 14:36172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dino Plush
50 R$
Fluffy Unicorn
50 R$
Panda Friend
50 R$
Chimp Friend
50 R$
Teddy Bear
50 R$
Tiny Elephant
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

camper · other1,526,739 · 31.0% win
electrician · other750 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.513 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
13 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:2384no change
12 Oct 2026, 19:2184no change
2 Oct 2026, 19:1884-1
22 Sept 2026, 19:1585no change
12 Sept 2026, 19:0785no change
2 Sept 2026, 19:0685no change
23 Aug 2026, 19:0685no change
22 Aug 2026, 00:5085no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485no change
13 Aug 2026, 19:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.