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🪵Wood Incremental🪵

🪵Wood Incremental🪵

A Roblox experience owned by Dogey Studio.

TycoonENincrementalwood themeprogression

Description (written by the developer; not a statement by this register)

🪵 Wood Incremental is the highest quality incremental on Roblox, inspired by all your favorites, staying far from all the features you hate and going all in on the things you love. Made by incremental players for incremental players. Gameplay is balanced for all users. 🪓 Obtain all kinds of woods, sticks, trees and anything wood related! ✨ Buy upgrades to make more Coins! 📈 Progress through 6 Reset Layers and counting! ❤️ Join the Dogey Studio group for in-game boosts! ⭐👍 Leave a like and Favorite the game! - Most Recent Update January 1st: Fixes, QOL, Auto buy on all upgrades, and More

Last updated by the developer 29 Jul 2026, 16:24 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
287,576
lifetime visits
77%
liked (790 👍 / 232 👎)
1,595
favourites (5.5 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
2,000 R$
VIP
399 R$
Instant Crates
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Wood Inc! · welcome143,259 · 0.00% win
Rebirth · progression112,902 · 0.00% win
Leaf Reset · other92,822 · 0.00% win
Bonfire Reset · other51,374 · 0.00% win
Grass Reset · other8,153 · 0.00% win
Unlock Fishing Isle! · progression1,154 · 0.00% win
Water Reset · other699 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.515 August 2026 — 78 % liked24 September 2026 — 77 % liked14 October 2026 — 77 % liked24 October 2026 — 77 % liked3 November 2026 — 77 % liked15 August 20263 November 2026
5 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 05:4577no change
24 Oct 2026, 05:3877no change
14 Oct 2026, 05:3777no change
24 Sept 2026, 05:3577-1
15 Aug 2026, 01:3078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.