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The VIGIS

The VIGIS

A Roblox experience owned by GAME RUBY.

HorrorENhorrorhide-and-seekasymmetric-multiplayer

Description (written by the developer; not a statement by this register)

DiscordServer - GameRuby 🌤️ The VIGIS – welcome to the sunniest, most brutal horror you've ever seen! 🌤️ Forget dark corridors and jump scares. This place has perfect afternoon sun, palm trees, and a gentle breeze... But HE is already walking through this paradise. 🎒💀 The Killer doesn't have some boring axe. He has an RPG and a grimy little knife. First, you just vanish in a flash and smoke 🚀💥 — and if you somehow dodge that, he'll finish you cold-blooded up close 🔪 You are a Hider. Your job — survive in this bright hell. Hide behind a lounge chair. Crouch in the bushes 🌿 Or pray while a rocket whistles right over your head. 🎯 Why VIGIS? ☀️ Locations that don't sting your eyes. 💣 Hyper-kinetic action (dodging an RPG isn't the same as sitting in a closet). 😎 "Hide and Seek" mode — with explosions. Hide. Survive. Or just turn into minced meat. The VIGIS – cozy apocalypse! 🕶️💣

Last updated by the developer 22 Sept 2026, 14:37 UTC.

0
playing (measured 22 Sept 2026, 15:30 UTC)
2,173
lifetime visits
94%
liked (15 👍 / 1 👎)
7
favourites (3.2 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

.
1,430 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Первое начало истории · welcome10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.