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[Christmas πŸ§‘β€πŸŽ„πŸŽ„] Protect The SuperCar πŸ› οΈπŸš—

[Christmas πŸ§‘β€πŸŽ„πŸŽ„] Protect The SuperCar πŸ› οΈπŸš—

A Roblox experience owned by Studstorm Studios.

Tower defenseENtower defensezombie survivalvehicle protection

Description (written by the developer; not a statement by this register)

Zombies are swarming from every direction, and your only mission is simple… Protect Your Car! Build, defend, and survive as endless waves of zombies try to destroy your ride. πŸ”« Place powerful turrets to automatically blast zombies before they get too close. 🧱 Build and upgrade walls to slow them down and buy yourself precious time. βš™οΈ Collect resources, strengthen your defenses, and discover new ways to survive even tougher waves. πŸš— If your car gets destroyed… it’s game over! So defend it at all costs! How to Play: πŸ”« Buy a Turret πŸš—Kill Zombies πŸ’Έ Generate money πŸš—Buy Better turrets Cars and Blocks to protect youre car better Can you outsmart the horde and become the ultimate car protector?

Last updated by the developer 11 Feb 2026, 22:33 UTC.

0
playing (measured 11 Aug 2026, 05:52 UTC)
56,363
lifetime visits
97%
liked (33 πŸ‘ / 1 πŸ‘Ž)
2,233
favourites (39.6 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Mod
399 R$
VIp
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome11,053 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.