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[🐔]Chicken Incremental

[🐔]Chicken Incremental

A Roblox experience owned by Eggcelent Incremental Games.

TycoonENincrementalidlefarming

[🐔]Chicken Incremental is a tycoon experience created on 2025-11-13. The game has recorded 647,787 lifetime visits and holds 4,530 favorites. Current player count is zero. The title maintains an 88 percent like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Catch Chickens - Earn Eggs - Upgrade For Profit! Over 100+ Upgrades and other features. Earn eggs forever, even while offline! Remember, your chickens never stop working hard for you 🐔💰 ❤️ ANY DATA LOSS OR PROBLEMS, MESSAGE ME AND ILL FIX ❤️

Last updated by the developer 23 Mar 2026, 06:55 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
647,787
lifetime visits
88%
liked (4,284 👍 / 572 👎)
4,519
favourites (7.0 per 1k visits)
13 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
LUCK
499 R$
x2 Chickens
249 R$
x2 Chicken Luck
249 R$
x2 Runes
199 R$
x2 Chicken Spawn Rate
199 R$
x2 Chicken Capacity
199 R$
x2 Gold Coin Chance
199 R$
x2 Rune Speed
199 R$
x2 Flip Rate
149 R$
x2 Coins
49 R$
x2 Gems
49 R$
x2 Clicks
49 R$
Auto Farm
40 R$
x2 Walk Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other266,611 · 100.0% win
E · other266,534 · 100.0% win
K · other266,487 · 100.0% win
C · other266,401 · 100.0% win
I · other266,306 · 100.0% win
H · other266,216 · 100.0% win
C · other266,098 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0388no change
24 Aug 2026, 19:0588no change
14 Aug 2026, 19:0288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.