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Encounters Smash Battles

Encounters Smash Battles

A Roblox experience owned by Alpha Engine 2.

Fighting & PvPENfightingarenachampions

Encounters Smash Battles is a fighting-pvp Roblox experience created on 2025-11-14. It currently has 5,816 players. The game has accumulated 31,401,570 lifetime visits. User engagement metrics show a 78% like percentage and 32,991 favorites.

Description (written by the developer; not a statement by this register)

This game is NOT A COPY. It is a remake by the original creator for you to encounter countless abilities and champions (again) in this exciting fighting arena! ❤️ enjoy ;) - jack and don 🏆Climb the ranks in duels ⚔️ Dive into a chaotic free-for-all 👥 Custom matches with friends 💎 Use gems to summon the coolest champions and skins - 2x gem weekends! 🎁 Unlock flashy cosmetics from crates 💥 Smash your enemies off the map and be the strongest! special thanks to: @ImBadAt_Arts (anims), @lilo_creator (models), @VlprioN1 (vfx), @boin315 (sfx), @AulCBR (faces), @Evaekoo (faces) special thanks to these groups: Crazay Hair (hair models), Erase Your Social (hair models), angelvamp (hair models) Any form of cheating or glitch abuse is punishable and unappealable. DO NOT ATTEMPT. Issues can be submitted through our community server.

Last updated by the developer 23 Aug 2026, 06:42 UTC.

4,341
playing (measured 23 Aug 2026, 17:50 UTC)
39,891,151
lifetime visits
78%
liked (13,304 👍 / 3,771 👎)
44,780
favourites (1.1 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,3955,2633,82910 August 2026 — 2,395 players21 August 2026 — 3,970 players21 August 2026 — 3,703 players21 August 2026 — 3,757 players21 August 2026 — 3,983 players22 August 2026 — 4,106 players22 August 2026 — 3,980 players22 August 2026 — 4,109 players22 August 2026 — 3,999 players22 August 2026 — 3,883 players22 August 2026 — 3,681 players22 August 2026 — 3,625 players22 August 2026 — 3,717 players22 August 2026 — 3,747 players22 August 2026 — 3,817 players22 August 2026 — 3,832 players22 August 2026 — 4,037 players22 August 2026 — 4,737 players22 August 2026 — 5,263 players22 August 2026 — 5,141 players22 August 2026 — 4,575 players22 August 2026 — 4,478 players22 August 2026 — 4,284 players22 August 2026 — 4,363 players22 August 2026 — 4,186 players22 August 2026 — 4,087 players22 August 2026 — 3,777 players22 August 2026 — 3,823 players22 August 2026 — 3,935 players23 August 2026 — 4,096 players23 August 2026 — 4,567 players23 August 2026 — 4,580 players23 August 2026 — 4,469 players23 August 2026 — 4,268 players23 August 2026 — 4,042 players23 August 2026 — 3,892 players23 August 2026 — 3,830 players23 August 2026 — 3,806 players23 August 2026 — 3,734 players23 August 2026 — 3,879 players23 August 2026 — 4,103 players23 August 2026 — 4,496 players23 August 2026 — 4,454 players23 August 2026 — 4,537 players23 August 2026 — 4,381 players23 August 2026 — 4,224 players23 August 2026 — 4,341 players4,34110 August 202623 August 2026
47 measurements spanning 13 days, net +1,946. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,965–5,693 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 47
Measured (UTC)PlayersChange
23 Aug 2026, 17:504,341+117
23 Aug 2026, 16:504,224-157
23 Aug 2026, 15:504,381-156
23 Aug 2026, 14:504,537+83
23 Aug 2026, 13:504,454-42
23 Aug 2026, 12:504,496+393
23 Aug 2026, 11:504,103+224
23 Aug 2026, 10:503,879+145
23 Aug 2026, 09:503,734-72
23 Aug 2026, 08:503,806-24
23 Aug 2026, 07:503,830-62
23 Aug 2026, 06:503,892-150
23 Aug 2026, 05:504,042-226
23 Aug 2026, 04:504,268-201
23 Aug 2026, 03:504,469-111
23 Aug 2026, 02:504,580+13
23 Aug 2026, 01:504,567+471
23 Aug 2026, 00:504,096+161
22 Aug 2026, 23:503,935+112
22 Aug 2026, 22:503,823first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bronze · other1,558,623 · 13.1% win
Damage I · other753,899 · 6.8% win
Flawless · other560,629 · 5.0% win
Ultimate Spam · other385,555 · 3.6% win
Damage II · other258,061 · 2.5% win
Silver · other190,980 · 1.8% win
Dynamic Duo · social174,078 · 1.8% win
Knockout I · other128,358 · 1.4% win
Beachside Brawler · other61,325 · 0.80% win
Gold · other56,474 · 0.60% win
Paradise Reaper · other19,240 · 0.20% win
Coco Bounty · other16,436 · 0.20% win
Platinum · other16,160 · 0.20% win
Challenger · other11,729 · 0.10% win
Damage III · other8,019 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7821 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked23 August 2026 — 78 % liked21 August 202623 August 2026
47 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 47
Measured (UTC)% likedChange
23 Aug 2026, 17:5078no change
23 Aug 2026, 16:5078no change
23 Aug 2026, 15:5078no change
23 Aug 2026, 15:5078no change
23 Aug 2026, 14:5078no change
23 Aug 2026, 13:5078no change
23 Aug 2026, 12:5078no change
23 Aug 2026, 11:5078no change
23 Aug 2026, 10:5078no change
23 Aug 2026, 09:5078no change
23 Aug 2026, 08:5078no change
23 Aug 2026, 07:5078no change
23 Aug 2026, 06:5078no change
23 Aug 2026, 05:5078no change
23 Aug 2026, 04:5078no change
23 Aug 2026, 03:5078no change
23 Aug 2026, 02:5078no change
23 Aug 2026, 01:5078no change
23 Aug 2026, 00:5078no change
22 Aug 2026, 23:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.