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Encounters Smash Battles

Encounters Smash Battles

A Roblox experience owned by Alpha Engine 2.

Fighting & PvPENfightingarenachampions

Created in 2025, Encounters Smash Battles is a fighting and PvP arena where champions with distinct abilities try to knock opponents off the map. About 79.3 million visits are on record. The experience has 92,582 favorites, a 78 percent like rate, and 2,405 concurrent players.

Description (written by the developer; not a statement by this register)

This game is NOT A COPY. It is a remake by the original creator for you to encounter countless abilities and champions (again) in this exciting fighting arena! ❤️ enjoy ;) - jack and don 🏆Climb the ranks in duels ⚔️ Dive into a chaotic free-for-all 👥 Custom matches with friends 💎 Use gems to summon the coolest champions and skins - 2x gem weekends! 🎁 Unlock flashy cosmetics from crates 💥 Smash your enemies off the map and be the strongest! special thanks to: @ImBadAt_Arts (anims), @lilo_creator (models), @VlprioN1 (vfx), @boin315 (sfx), @AulCBR (faces), @Evaekoo (faces) special thanks to these groups: Crazay Hair (hair models), Erase Your Social (hair models), angelvamp (hair models) Any form of cheating or glitch abuse is punishable and unappealable. DO NOT ATTEMPT. Issues can be submitted through our community server.

Last updated by the developer 1 Nov 2026, 21:55 UTC.

335
playing (measured 2 Nov 2026, 19:50 UTC)
84,079,193
lifetime visits
78%
liked (27,622 👍 / 7,773 👎)
102,965
favourites (1.2 per 1k visits)
14 November 2025
created (per Roblox)

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Live players over time

Growth

2612,1861,223.533513 October 20262 November 2026
500 measurements spanning 21 days, net -1,606. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 19:50335-6
2 Nov 2026, 18:50341-20
2 Nov 2026, 17:50361+22
2 Nov 2026, 16:50339+9
2 Nov 2026, 15:50330+33
2 Nov 2026, 14:50297-81
2 Nov 2026, 13:50378+26
2 Nov 2026, 12:50352+30
2 Nov 2026, 11:50322+44
2 Nov 2026, 10:50278-24
2 Nov 2026, 09:50302+33
2 Nov 2026, 08:50269-1
2 Nov 2026, 07:50270-3
2 Nov 2026, 06:50273-38
2 Nov 2026, 05:50311-54
2 Nov 2026, 04:50365-84
2 Nov 2026, 03:50449-18
2 Nov 2026, 02:50467-69
2 Nov 2026, 01:50536-4
2 Nov 2026, 00:50540first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bronze · other2,992,168 · 9.0% win
Damage I · other1,477,256 · 4.0% win
Flawless · other1,079,865 · 2.9% win
Ultimate Spam · other776,492 · 2.3% win
Damage II · other522,595 · 1.5% win
Silver · other372,672 · 1.1% win
Dynamic Duo · social348,044 · 1.1% win
Knockout I · other268,118 · 1.2% win
Beachside Brawler · other117,310 · 0.00% win
Gold · other113,621 · 0.30% win
Paradise Reaper · other37,788 · 0.00% win
Trick or Treat · collection34,353 · 1.7% win
Platinum · other34,104 · 0.00% win
Coco Bounty · other31,693 · 0.00% win
Challenger · other29,820 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.521 August 20262 November 2026
1727 measurements spanning 73 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1727
Measured (UTC)% likedChange
2 Nov 2026, 19:5078no change
2 Nov 2026, 18:5078no change
2 Nov 2026, 17:5078no change
2 Nov 2026, 16:5078no change
2 Nov 2026, 15:5078no change
2 Nov 2026, 14:5078no change
2 Nov 2026, 13:5078no change
2 Nov 2026, 12:5078no change
2 Nov 2026, 11:5078no change
2 Nov 2026, 10:5078no change
2 Nov 2026, 09:5078no change
2 Nov 2026, 08:5078no change
2 Nov 2026, 07:5078no change
2 Nov 2026, 06:5078no change
2 Nov 2026, 05:5078no change
2 Nov 2026, 04:5078no change
2 Nov 2026, 03:5078no change
2 Nov 2026, 02:5078no change
2 Nov 2026, 01:5078no change
2 Nov 2026, 00:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.