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[UPD6] 🦖 Go Catch! (Dino)

[UPD6] 🦖 Go Catch! (Dino)

A Roblox experience owned by Fawn Game.

SimulatorENdinosaur catchingtime travelmining and upgrading

[UPD6] 🦖 Go Catch! (Dino) is a simulator experience created on 2025-11-14. It currently has 83 players online. The game has accumulated 13,188,475 lifetime visits and 76,412 favorites. User engagement metrics show a 97% like percentage. The experience focuses on dinosaur catching and taming mechanics within a prehistoric setting.

Description (written by the developer; not a statement by this register)

🦖 Go Catch! (Dino) — Time Travel Adventure! A lost scientist. A world full of dinosaurs. ONE epic mission — get home! 🚀 Help our hero repair his broken time machine! Explore a massive prehistoric world, tame wild dinosaurs, mine rare ores, and uncover ancient secrets. Will you befriend a mighty T-Rex or zoom around with a Velociraptor? 🦕 🌟 Features 🦖 Catch & tame 100+ dinosaurs — from tiny Compys to giant Bronto bosses! ⛏️ Mine rare ores & crystals to upgrade gear and fix the time machine 🗺️ Explore huge biomes — jungles, volcanoes, frozen tundras & hidden caves 👥 Play with friends — trade dinos, team up, and conquer raid bosses together 🎁 Daily rewards, codes & weekly updates packed with new content! 🎮 Controls [WASD] Move [Space] Jump [Shift] Sprint [E] Interact / Catch 🚀 Help Him Get Home! Tap PLAY now, grab your gear, and start your dino-catching adventure! Don't forget to ⭐ favorite and 👍 like for free in-game rewards! #Dino #Catch #Adventure #Tycoon #Simulator

Last updated by the developer 30 Jun 2026, 21:24 UTC.

83
playing (measured 10 Aug 2026, 14:34 UTC)
13,188,475
lifetime visits
97%
liked (79,095 👍 / 2,207 👎)
76,631
favourites (5.8 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Sack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

H3,013,530 · 66.9% win
C · other3,013,049 · 66.8% win
T · other3,012,534 · 66.7% win
A · other3,012,103 · 66.7% win
C · other3,011,619 · 66.7% win
SURVIVE 100 DAYS · progression53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3697no change
13 Aug 2026, 18:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.