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Ohio Deluxe (GUNS)

Ohio Deluxe (GUNS)

A Roblox experience owned by Boxxed Studios RS.

ShooterEN1v1FPSgun customization

Description (written by the developer; not a statement by this register)

🔫 Ohio Deluxe | 1v1 FPS Shooter 🔥 Update 2.1 is here! ❌Original Guns Removed🎁 Map and new Gun system added New Cl7ZY Case Soon! Unlock exclusive items and customize your loadout! Played by Revndetta & Pettele Games 🔫 New Gun System Implemented! The old system has been fully replaced with a faster, smoother system with mobile support! 🛒 Shop & Crate System Upgraded! Purchase permanent items and collect rewards from crates! 🐞 Bug Fixes & Improvements We’ve squashed major bugs to make gameplay smoother than ever! 👑 New Admin Items Added Exclusive tools to get when you meet an admin! ⚔️ Battle other players in fast-paced 1v1 FPS combat! 💥 Aim, shoot, and dominate your opponent! 🚫 No cheating or exploiting! Players who break the rules will be banned ❌ Tags: 🎮 PvP | 1v1 | FPS | Shooter | Guns | Multiplayer | Competitive | Cases | Mobile-Friendly

Last updated by the developer 30 May 2026, 05:01 UTC.

0
playing (measured 13 Aug 2026, 07:07 UTC)
19,252
lifetime visits
53%
liked (62 👍 / 56 👎)
39
favourites (2.0 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CyberPunk Pack 4 GUNS
80 R$
Boombox Perminant
20 R$
Void-Scar-L
15 R$
Void-As-Val PERMINANT
15 R$
VoidRose PERMINANT
10 R$
TacticalScarL
10 R$
Permanent Medkit
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,905 · 100.0% win
You Met the Creator! · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.516 August 2026 — 54 % liked26 August 2026 — 53 % liked15 September 2026 — 53 % liked15 October 2026 — 53 % liked16 August 202615 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 14:2253no change
15 Sept 2026, 14:1953no change
26 Aug 2026, 14:1753-1
16 Aug 2026, 14:0854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.