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Find The Kpop Hunter! 🍣

Find The Kpop Hunter! 🍣

A Roblox experience owned by --Find The Lever--.

OtherENkpopclickerhidden object

Find The Kpop Hunter! 🍣 is an experience in the other genre, created on 2025-11-14. It has accumulated 1,500,861 lifetime visits and 91,943 favorites. The current player count is 0. The game holds an 82% like percentage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Find The Kpop Hunter! 🍣 💡How to play: - Look for Kpop Hunter! 👀🍣 - When you find a Kpop Hunter, click/tap it🥳🎉 - Reach the end for FREE rewards ✨🎁 Be sure to like 👍 and favorite ⭐ the game if you enjoyed it! Thanks for playing!💕

Last updated by the developer 4 Jul 2026, 04:36 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
1,500,861
lifetime visits
82%
liked (169 👍 / 37 👎)
92,016
favourites (61.3 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
399 R$
Flying Cloud
299 R$
Lazer Gun
249 R$
Fling Glove
149 R$
Grappling Hook
149 R$
Fusion Coil
129 R$
Fuse Bomb
119 R$
Sword
119 R$
VIP Area
99 R$
Speed Coil
79 R$
Gravity Coil
69 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,007,565 · 100.0% win
Stage 25 · progression492,589 · 69.0% win
Stage 50 · progression237,304 · 27.6% win
Stage 75 · progression161,966 · 41.4% win
Finish · progression104,692 · 13.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked13 September 2026 — 82 % liked14 August 202613 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 14:3482no change
24 Aug 2026, 12:1782no change
14 Aug 2026, 12:1782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.