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Nut Factory Remastered πŸ₯œπŸ‘‘

Nut Factory Remastered πŸ₯œπŸ‘‘

A Roblox experience owned by Profit Empire Interactive.

TycoonENfactory simulationparkouridle mechanics

Description (written by the developer; not a statement by this register)

Welcome to Nut Factory Remastered! πŸ₯œπŸ­ 🌰 Build upgraded nut machines and powerful acorn launchers πŸ§— Complete the nut parkour challenge to earn 2x money rewards! πŸ’Ό Hire workers to produce acorns automatically πŸ† Grow the largest nut empire everβ€”now fully remastered! πŸ”§ Bug fixes, performance improvements & regular updates! πŸ’Ύ Progress auto-saves πŸ’Ύ πŸ‘ Like the game for more updates! πŸ’‘ Have ideas for new features? use the forums and let us know!

Last updated by the developer 31 Jul 2026, 21:54 UTC.

0
playing (measured 11 Aug 2026, 02:32 UTC)
50,254
lifetime visits
36%
liked (73 πŸ‘ / 132 πŸ‘Ž)
462
favourites (9.2 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Collect
349 R$
Hire Mr. Beast
249 R$
2x Money
199 R$
2x Acorns
199 R$
Hire Tate
149 R$
Hire The Bat
149 R$
Auto Process
112 R$
Hire Steve
99 R$
Hire Elon
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Acorns Β· collection40,145 Β· 0.00% win
Selling Β· other40,100 Β· 0.00% win
Started Β· welcome40,055 Β· 0.00% win
You Β· other40,031 Β· 0.00% win
Rebirth Β· progression1,286 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.