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Duct Tape Challenge!

Duct Tape Challenge!

A Roblox experience owned by Tape Challenge.

SimulatorENcar smashingtycoonpets

Duct Tape Challenge! is a simulator experience created on 2025-11-14. It has 14,869,029 lifetime visits, 1,268,066 favorites, and a 96% like percentage. Currently, 2 players are active. The game involves training cars to smash duct tape walls for currency and upgrades.

Description (written by the developer; not a statement by this register)

Train your car. Smash the tape. Get money. 🚗💥 🚗 How to Play Make your car stronger Crash into the big duct tape wall Earn money from smashing Buy new cars Get cute pets that give more power 🏆 Can your car break the biggest tape wall?

Last updated by the developer 29 Jun 2026, 07:59 UTC.

2
playing (measured 10 Aug 2026, 15:18 UTC)
14,869,029
lifetime visits
96%
liked (30,706 👍 / 1,409 👎)
1,267,622
favourites (85.3 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bike10
2,999 R$
Bike9
2,299 R$
Bike8
1,499 R$
Bike7
1,299 R$
Trainer4
999 R$
Bike6
799 R$
Trail3
599 R$
DIYCar
599 R$
Bike5
599 R$
Trainer3
599 R$
Bike4
399 R$
Xmaslimit
399 R$
Trainer2
299 R$
Trail2
299 R$
Trail1
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:3496no change
12 Oct 2026, 18:3196no change
22 Sept 2026, 18:2196no change
12 Sept 2026, 18:1796no change
2 Sept 2026, 18:0896no change
23 Aug 2026, 17:5296no change
13 Aug 2026, 17:5196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.