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Duct Tape Challenge!

Duct Tape Challenge!

A Roblox experience owned by Tape Challenge.

SimulatorENcar smashingtycoonpets

Duct Tape Challenge! is a simulator experience created on 2025-11-14. It has 14,869,029 lifetime visits, 1,268,066 favorites, and a 96% like percentage. Currently, 2 players are active. The game involves training cars to smash duct tape walls for currency and upgrades.

Description (written by the developer; not a statement by this register)

Train your car. Smash the tape. Get money. 🚗💥 🚗 How to Play Make your car stronger Crash into the big duct tape wall Earn money from smashing Buy new cars Get cute pets that give more power 🏆 Can your car break the biggest tape wall?

Last updated by the developer 29 Jun 2026, 07:59 UTC.

2
playing (measured 10 Aug 2026, 15:18 UTC)
14,869,029
lifetime visits
96%
liked (30,710 👍 / 1,406 👎)
1,267,972
favourites (85.3 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bike10
2,999 R$
Bike9
2,299 R$
Bike8
1,499 R$
Bike7
1,299 R$
Trainer4
999 R$
Bike6
799 R$
Trail3
599 R$
DIYCar
599 R$
Bike5
599 R$
Trainer3
599 R$
Bike4
399 R$
Xmaslimit
399 R$
Trainer2
299 R$
Trail2
299 R$
Trail1
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0896no change
23 Aug 2026, 17:5296no change
13 Aug 2026, 17:5196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.