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[🗂️TRAIN!] Training Center

[🗂️TRAIN!] Training Center

A Roblox experience owned by Submart.

SimulatorENsimulationretailtraining

Description (written by the developer; not a statement by this register)

Welcome to the Submart Training Center! This is the place where new teammates learn how to help customers, keep the store looking great, and understand what makes SubMart special. Our motto is “Everyday Shopping, Elevated.” That means we aim to make shopping smoother, easier, and more enjoyable for everyone who walks in. As a Trainee Store Colleague, you’ll practice real store tasks in a simple, fun, and safe way. Things like organizing shelves, finding items for customers, and using the checkout correctly. You’ll complete mini-lessons, challenges, and quizzes to show what you’ve learned. If you pass the training, you will officially rank up to Junior Store Colleague, proving that you’re ready to help out on the store floor and be part of the SubMart team. Work hard, have fun, and get ready to elevate the shopping experience one customer at a time!

Last updated by the developer 23 Feb 2026, 21:17 UTC.

0
playing (measured 19 Aug 2026, 09:18 UTC)
298
lifetime visits
75%
liked (3 👍 / 1 👎)
2
favourites (6.7 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nametags+
150 R$
Uniforms+
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You found Tom · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.