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Rarewear Clothing Showcase

Rarewear Clothing Showcase

A Roblox experience owned by Rarewear.

OtherENclothing showcaselimited itemshand drawn art

Description (written by the developer; not a statement by this register)

This game is a showcase of all our clothing so far! Rarewear specialises in clothing almost exclusively dedicated to rare limited items. The rarest and most expensive items on the platform deserve high quality hand drawn Roblox clothing that reflect their prestige and we are here to provide that. If you wish to support us, please consider leaving a like, favourite and joining our group! Everything is drawn by us, with no use of generative a.i., please check our socials for proof if you have any doubts.

Last updated by the developer 18 Jun 2026, 00:22 UTC.

0
playing (measured 11 Aug 2026, 09:03 UTC)
1,086
lifetime visits
92%
liked (35 👍 / 3 👎)
23
favourites (21.2 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome402 · 0.00% win
Rarewear Christmas 2025 · other89 · 0.00% win
Rarewear Obby Completionist! · progression18 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.519 August 2026 — 91 % liked8 September 2026 — 92 % liked29 September 2026 — 92 % liked19 October 2026 — 92 % liked19 August 202619 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 05:0192no change
29 Sept 2026, 04:2092no change
8 Sept 2026, 20:5092+1
19 Aug 2026, 18:3291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.