Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
100 Days At Sea

100 Days At Sea

A Roblox experience owned by Stranded Devs.

SurvivalENraftoceanbase building

100 Days At Sea is a survival experience created on 2025-11-14. It currently has 42,026 players, 265,824,868 lifetime visits, and 6,413,032 favorites. The game holds a 97% like percentage. It is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

Inspired by 99 Nights in The Forest created by Grandma's Favorite Games 🏴‍☠️ You are sent on a mission to the middle of the ocean. 🏴‍☠️ You must uncover the mystery of the Bermuda Triangle... ✅ Survive 100 Days and get rich! Open-World Survival game where exploration and base building is the key to survival. HOW TO PLAY: 🔩 Grab resources or hook them with your Harpoon. 🔨 Build your raft base with structures and defenses. 🗺️ Explore the sea and visit mysterious islands. ⚔️ Find weapons and take on fearsome foes!

Last updated by the developer 5 Oct 2026, 19:05 UTC.

9,801
playing (measured 6 Oct 2026, 00:50 UTC)
381,814,150
lifetime visits
97%
liked (659,006 👍 / 19,475 👎)
8,879,037
favourites (23.3 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8,25042,41725,333.59,80115 September 20266 October 2026
500 measurements spanning 21 days, net -8,058. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,125–47,542 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 00:509,801+1,103
5 Oct 2026, 23:508,698-806
5 Oct 2026, 22:509,504+1,145
5 Oct 2026, 21:508,359-274
5 Oct 2026, 20:508,633-682
5 Oct 2026, 19:509,315-1,867
5 Oct 2026, 18:5011,182-1,777
5 Oct 2026, 17:5012,959-1,106
5 Oct 2026, 16:5014,065-957
5 Oct 2026, 15:5015,022-673
5 Oct 2026, 14:5015,695-707
5 Oct 2026, 13:5016,402+756
5 Oct 2026, 12:5015,646+1,267
5 Oct 2026, 11:5014,379+1,186
5 Oct 2026, 10:5013,193-506
5 Oct 2026, 09:5013,699-452
5 Oct 2026, 08:5014,151-354
5 Oct 2026, 07:5014,505+62
5 Oct 2026, 06:5014,443+895
5 Oct 2026, 05:5013,548first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Out At Sea · progression104,905,723 · 81.5% win
Bonfire 1 · progression88,913,015 · 70.2% win
Bonfire 2 · progression86,392,109 · 67.7% win
Hooked! · other83,939,165 · 68.2% win
Just Getting Started · welcome75,681,688 · 60.0% win
They'll be back! · other71,600,084 · 63.6% win
Bonfire 3 · progression60,576,003 · 49.1% win
Survive 5 Days · progression51,726,787 · 42.5% win
Bonfire 4 · progression30,387,097 · 26.1% win
Survive 10 Days · progression29,987,373 · 24.3% win
We Cookin · other29,033,635 · 19.7% win
Firepower · other22,473,451 · 20.2% win
Survive 20 Days · progression14,138,406 · 12.7% win
Bonfire 5 · progression12,231,215 · 11.2% win
Survive 30 Days · progression8,180,714 · 7.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20266 October 2026
1067 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1067
Measured (UTC)% likedChange
6 Oct 2026, 00:5097no change
5 Oct 2026, 23:5097no change
5 Oct 2026, 22:5097no change
5 Oct 2026, 21:5097no change
5 Oct 2026, 20:5097no change
5 Oct 2026, 19:5097no change
5 Oct 2026, 18:5097no change
5 Oct 2026, 17:5097no change
5 Oct 2026, 16:5097no change
5 Oct 2026, 15:5097no change
5 Oct 2026, 14:5097no change
5 Oct 2026, 13:5097no change
5 Oct 2026, 12:5097no change
5 Oct 2026, 11:5097no change
5 Oct 2026, 10:5097no change
5 Oct 2026, 09:5097no change
5 Oct 2026, 08:5097no change
5 Oct 2026, 07:5097no change
5 Oct 2026, 06:5097no change
5 Oct 2026, 05:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

5,683,990
YouTube views across 25 matched videos

Most-viewed match: “100 Days Stranded At Sea in Roblox!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 2 Sept 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.