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100 Waves Later

100 Waves Later

A Roblox experience owned by banjo boiler room.

SurvivalENzombie survivalwave defenseco-op

100 Waves Later is a survival experience created on 2025-11-14. It has accumulated 58,061,102 lifetime visits and 251,284 favorites. Currently, 558 users are playing. The game holds a 98% like percentage. It supports desktop and mobile platforms.

Description (written by the developer; not a statement by this register)

Fend off the horde! Adapt your build to your weapon and skill rolls, as every wave brings deadlier zombies and boss fights. Unlock new classes and synergize with teammates to make it farther. How long will you survive? 💻📱 Supports Desktop & Mobile

Last updated by the developer 22 Sept 2026, 05:01 UTC.

97
playing (measured 22 Sept 2026, 07:50 UTC)
59,320,321
lifetime visits
98%
liked (634,495 👍 / 11,184 👎)
262,793
favourites (4.4 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97468282.51 September 202622 September 2026
500 measurements spanning 21 days, net -153. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–524 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
22 Sept 2026, 07:5097-20
22 Sept 2026, 06:50117-11
22 Sept 2026, 05:50128-4
22 Sept 2026, 04:50132-3
22 Sept 2026, 03:50135+13
22 Sept 2026, 02:50122-36
22 Sept 2026, 01:50158+21
22 Sept 2026, 00:50137-17
21 Sept 2026, 23:50154-3
21 Sept 2026, 22:50157+22
21 Sept 2026, 21:50135-26
21 Sept 2026, 20:50161-17
21 Sept 2026, 19:50178-38
21 Sept 2026, 18:50216+17
21 Sept 2026, 17:50199+21
21 Sept 2026, 16:50178-28
21 Sept 2026, 15:50206-13
21 Sept 2026, 14:50219+36
21 Sept 2026, 13:50183+24
21 Sept 2026, 12:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Complete Wave 10 · progression5,269,041 · 43.4% win
Complete Wave 20 · progression3,407,796 · 30.9% win
Complete Wave 30 · progression1,674,372 · 16.2% win
Complete Wave 40 · progression1,035,468 · 10.5% win
Complete Wave 50 · progression831,167 · 8.3% win
Complete Wave 60 · progression621,344 · 6.2% win
Complete Wave 70 · progression448,120 · 4.3% win
Complete Wave 80 · progression324,726 · 3.9% win
Complete Wave 90 · progression214,085 · 2.8% win
Complete Wave 100 · progression156,109 · 2.0% win
Complete Wave 150 · progression18,891 · 0.30% win
Complete Wave 200 · progression4,903 · 0.00% win
Complete Wave 250 · progression1,105 · 0.00% win
Complete Wave 300 · progression516 · 0.00% win
Completionist · collection110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9821 August 20261 November 2026
760 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 760
Measured (UTC)% likedChange
1 Nov 2026, 14:2198no change
22 Oct 2026, 14:1998no change
12 Oct 2026, 14:1898no change
2 Oct 2026, 14:1698no change
22 Sept 2026, 14:1598no change
22 Sept 2026, 07:5098no change
22 Sept 2026, 06:5098no change
22 Sept 2026, 05:5098no change
22 Sept 2026, 04:5098no change
22 Sept 2026, 03:5098no change
22 Sept 2026, 02:5098no change
22 Sept 2026, 01:5098no change
22 Sept 2026, 00:5098no change
21 Sept 2026, 23:5098no change
21 Sept 2026, 22:5098no change
21 Sept 2026, 21:5098no change
21 Sept 2026, 20:5098no change
21 Sept 2026, 19:5098no change
21 Sept 2026, 18:5098no change
21 Sept 2026, 17:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.