100 Waves Later
A Roblox experience owned by banjo boiler room.
SurvivalENzombie survivalwave defenseco-op
100 Waves Later is a survival experience created on 2025-11-14. It has accumulated 58,061,102 lifetime visits and 251,284 favorites. Currently, 558 users are playing. The game holds a 98% like percentage. It supports desktop and mobile platforms.
Description (written by the developer; not a statement by this register)
Fend off the horde! Adapt your build to your weapon and skill rolls, as every wave brings deadlier zombies and boss fights. Unlock new classes and synergize with teammates to make it farther. How long will you survive? 💻📱 Supports Desktop & Mobile
Last updated by the developer 30 Apr 2026, 19:01 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 05:50 | 327 | -48 |
| 5 Sept 2026, 04:50 | 375 | +10 |
| 5 Sept 2026, 03:50 | 365 | +34 |
| 5 Sept 2026, 02:50 | 331 | +29 |
| 5 Sept 2026, 01:50 | 302 | +50 |
| 5 Sept 2026, 00:50 | 252 | +13 |
| 4 Sept 2026, 23:50 | 239 | -41 |
| 4 Sept 2026, 22:50 | 280 | no change |
| 4 Sept 2026, 21:50 | 280 | -59 |
| 4 Sept 2026, 20:50 | 339 | -10 |
| 4 Sept 2026, 19:50 | 349 | +25 |
| 4 Sept 2026, 18:50 | 324 | -14 |
| 4 Sept 2026, 17:50 | 338 | -97 |
| 4 Sept 2026, 16:50 | 435 | +49 |
| 4 Sept 2026, 15:50 | 386 | -25 |
| 4 Sept 2026, 14:50 | 411 | +9 |
| 4 Sept 2026, 13:50 | 402 | +65 |
| 4 Sept 2026, 12:50 | 337 | +51 |
| 4 Sept 2026, 11:50 | 286 | +52 |
| 4 Sept 2026, 10:50 | 234 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 05:50 | 98 | no change |
| 5 Sept 2026, 04:50 | 98 | no change |
| 5 Sept 2026, 03:50 | 98 | no change |
| 5 Sept 2026, 02:50 | 98 | no change |
| 5 Sept 2026, 01:50 | 98 | no change |
| 5 Sept 2026, 00:50 | 98 | no change |
| 4 Sept 2026, 23:50 | 98 | no change |
| 4 Sept 2026, 22:50 | 98 | no change |
| 4 Sept 2026, 21:50 | 98 | no change |
| 4 Sept 2026, 20:50 | 98 | no change |
| 4 Sept 2026, 19:50 | 98 | no change |
| 4 Sept 2026, 18:50 | 98 | no change |
| 4 Sept 2026, 17:50 | 98 | no change |
| 4 Sept 2026, 16:50 | 98 | no change |
| 4 Sept 2026, 15:50 | 98 | no change |
| 4 Sept 2026, 14:50 | 98 | no change |
| 4 Sept 2026, 13:50 | 98 | no change |
| 4 Sept 2026, 12:50 | 98 | no change |
| 4 Sept 2026, 11:50 | 98 | no change |
| 4 Sept 2026, 10:50 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.