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Stay in the Circle

Stay in the Circle

A Roblox experience owned by C4 Studios x Circle Game.

SurvivalENsurvivallast-player-standingpvp

Stay in the Circle is a survival experience created on 2025-11-14. It has accumulated 51,239,352 lifetime visits and 31,997 favorites. Currently, 129 users are playing. The game holds a 63% like percentage.

Description (written by the developer; not a statement by this register)

Be the last person left in the circle to WIN 🏆 You'll need to beat other players in challenges, and acquire special items that can help you take out your enemies 💀 Only one player can win. Remember: STAY IN THE CIRCLE!

Last updated by the developer 13 Jul 2026, 04:26 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
51,250,774
lifetime visits
63%
liked (6,821 👍 / 3,921 👎)
32,135
favourites (0.6 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010753.510 August 2026 — 107 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-107
10 Aug 2026, 16:38107first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6321 August 2026 — 63 % liked23 August 2026 — 63 % liked2 September 2026 — 63 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2063no change
23 Aug 2026, 14:1563no change
21 Aug 2026, 20:5463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.