Pet Story 2
A Roblox experience owned by Ponchokings.
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Pet Story 2 is an adventure experience created on 2025-11-15. It has accumulated 14,498,351 lifetime visits and 153,806 favorites. Currently, 286 users are playing. The experience holds a 93% like percentage.
Description (written by the developer; not a statement by this register)
Team up with friends, explore as far as you can, save Canela. 🦝🔦🐕
Last updated by the developer 3 Jul 2026, 02:51 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 18:50 | 192 | no change |
| 24 Aug 2026, 17:50 | 192 | -24 |
| 24 Aug 2026, 16:50 | 216 | +31 |
| 24 Aug 2026, 15:50 | 185 | -36 |
| 24 Aug 2026, 14:50 | 221 | +8 |
| 24 Aug 2026, 13:50 | 213 | -8 |
| 24 Aug 2026, 12:50 | 221 | -2 |
| 24 Aug 2026, 11:50 | 223 | +28 |
| 24 Aug 2026, 10:50 | 195 | +23 |
| 24 Aug 2026, 09:50 | 172 | -30 |
| 24 Aug 2026, 08:50 | 202 | +46 |
| 24 Aug 2026, 07:50 | 156 | +6 |
| 24 Aug 2026, 06:50 | 150 | +16 |
| 24 Aug 2026, 05:50 | 134 | +23 |
| 24 Aug 2026, 04:50 | 111 | +6 |
| 24 Aug 2026, 03:50 | 105 | -36 |
| 24 Aug 2026, 02:50 | 141 | +15 |
| 24 Aug 2026, 01:50 | 126 | -52 |
| 24 Aug 2026, 00:50 | 178 | -31 |
| 23 Aug 2026, 23:50 | 209 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:50 | 93 | no change |
| 24 Aug 2026, 17:50 | 93 | no change |
| 24 Aug 2026, 16:50 | 93 | no change |
| 24 Aug 2026, 15:50 | 93 | no change |
| 24 Aug 2026, 14:50 | 93 | no change |
| 24 Aug 2026, 13:50 | 93 | no change |
| 24 Aug 2026, 12:50 | 93 | no change |
| 24 Aug 2026, 11:50 | 93 | no change |
| 24 Aug 2026, 10:50 | 93 | no change |
| 24 Aug 2026, 09:50 | 93 | no change |
| 24 Aug 2026, 08:50 | 93 | no change |
| 24 Aug 2026, 07:50 | 93 | no change |
| 24 Aug 2026, 06:50 | 93 | no change |
| 24 Aug 2026, 05:50 | 93 | no change |
| 24 Aug 2026, 04:50 | 93 | no change |
| 24 Aug 2026, 03:50 | 93 | no change |
| 24 Aug 2026, 02:50 | 93 | no change |
| 24 Aug 2026, 01:50 | 93 | no change |
| 24 Aug 2026, 00:50 | 93 | no change |
| 23 Aug 2026, 23:50 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.