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Pet Story 2

Pet Story 2

A Roblox experience owned by Ponchokings.

AdventureENco-opexplorationrescue

Pet Story 2 is an adventure experience created on 2025-11-15. It has accumulated 14,498,351 lifetime visits and 153,806 favorites. Currently, 286 users are playing. The experience holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

Team up with friends, explore as far as you can, save Canela. 🦝🔦🐕

Last updated by the developer 27 Aug 2026, 15:47 UTC.

88
playing (measured 8 Sept 2026, 03:50 UTC)
14,976,058
lifetime visits
93%
liked (30,417 👍 / 2,321 👎)
165,829
favourites (11.1 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8835822310 August 20268 September 2026
414 measurements spanning 29 days, net -102. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–399 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 414
Measured (UTC)PlayersChange
8 Sept 2026, 03:5088-31
8 Sept 2026, 02:50119-6
8 Sept 2026, 01:50125-26
8 Sept 2026, 00:50151-12
7 Sept 2026, 23:50163-34
7 Sept 2026, 22:50197+55
7 Sept 2026, 21:50142-28
7 Sept 2026, 20:50170+2
7 Sept 2026, 19:50168-17
7 Sept 2026, 18:50185-14
7 Sept 2026, 17:50199-45
7 Sept 2026, 16:50244-10
7 Sept 2026, 15:50254+40
7 Sept 2026, 14:50214-6
7 Sept 2026, 13:50220+7
7 Sept 2026, 12:50213+22
7 Sept 2026, 11:50191+50
7 Sept 2026, 10:50141+28
7 Sept 2026, 09:50113-11
7 Sept 2026, 08:50124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Brand new paws · welcome4,325,560 · 80.7% win
Survive day 1 · progression2,616,263 · 34.6% win
Reach Zone 10 · progression2,498,231 · 40.1% win
Merchant · other1,506,184 · 33.8% win
Reach Zone 20 · progression1,210,046 · 17.6% win
Good deal · other903,272 · 22.4% win
Reach Zone 30 · progression783,264 · 10.8% win
Survive day 5 · progression780,800 · 14.7% win
Reach Zone 40 · progression607,982 · 8.1% win
Need a paw? · other591,785 · 8.6% win
Reach Zone 50 · progression496,619 · 7.1% win
Reach Zone 75 · progression328,716 · 4.0% win
Survive day 10 · progression267,890 · 6.2% win
Reach Zone 100 · progression244,120 · 2.5% win
Defeat Sensei · progression243,850 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 202622 October 2026
419 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 419
Measured (UTC)% likedChange
22 Oct 2026, 18:3393no change
12 Oct 2026, 18:3093no change
2 Oct 2026, 18:2393no change
22 Sept 2026, 18:2093no change
12 Sept 2026, 18:1693no change
8 Sept 2026, 03:5093no change
8 Sept 2026, 02:5093no change
8 Sept 2026, 01:5093no change
8 Sept 2026, 00:5093no change
7 Sept 2026, 23:5093no change
7 Sept 2026, 22:5093no change
7 Sept 2026, 21:5093no change
7 Sept 2026, 20:5093no change
7 Sept 2026, 19:5093no change
7 Sept 2026, 18:5093no change
7 Sept 2026, 17:5093no change
7 Sept 2026, 16:5093no change
7 Sept 2026, 15:5093no change
7 Sept 2026, 14:5093no change
7 Sept 2026, 13:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.