Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
STEAL CIVILIANS

STEAL CIVILIANS

A Roblox experience owned by Garbage Factory inc.

ShooterENsteal mechanicsclass-based combatmeme culture

Description (written by the developer; not a statement by this register)

literally just steal a brainrot but with classes and guns context: One of my friends told me I couldn't make a "Steal a Brainrot" type game so I decided to make one in like 10 days but tried to make at least a little bit good

Last updated by the developer 1 Aug 2026, 19:48 UTC.

0
playing (measured 14 Aug 2026, 19:19 UTC)
278
lifetime visits
92%
liked (12 👍 / 1 👎)
30
favourites (107.9 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

nothing
100 R$
Heavy class Unlock
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

join this game · welcome233 · 100.0% win
fast route · other99 · 57.1% win
??? · other17 · 0.00% win
top gun · other14 · 0.00% win
honk · other10 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

839287.522 August 2026 — 83 % liked6 October 2026 — 92 % liked22 August 20266 October 2026
2 measurements spanning 45 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 23:1692+9
22 Aug 2026, 18:4583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.