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Eat World Simulator [NEW]

Eat World Simulator [NEW]

A Roblox experience owned by OelieStudios.

SimulatorENsimulatoreatingpets

Description (written by the developer; not a statement by this register)

👋 Welcome to Eat World Simulator! 👑 Conquer the world by devouring it as a whole! 😋 Eat as much as possible! 🌀 Unlock new maps and worlds! 🔁 Get rebirths! 🥚 Hatch many unique pets! 🗺 And much more! 👥 Join the group for rewards 👆 More updates coming 👍 Make sure to leave a thumbs up! PS: For any bugs report at the group forums.

Last updated by the developer 23 Nov 2025, 13:22 UTC.

0
playing (measured 13 Aug 2026, 10:02 UTC)
3,686
lifetime visits
76%
liked (19 👍 / 6 👎)
293
favourites (79.5 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1200 Pet Storage
750 R$
+400 Pet Storage
550 R$
Ultra Lucky
450 R$
Super Lucky
260 R$
+150 Pet Storage
250 R$
Double Blocks
250 R$
Lucky
175 R$
Triple Eggs
159 R$
+30 Pet Storage
95 R$
Fast Auto
65 R$
Double Eat Speed
49 R$
Fast Hatch
45 R$
+5 Pet Slots
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,735 · 0.00% win
Desert Temple · progression996 · 0.00% win
Ocean Monument · progression256 · 0.00% win
Nether Bastion · progression57 · 0.00% win
Aether Citadel · progression4 · 0.00% win
End Palace · progression4 · 0.00% win
Toxic Castle · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.