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Huntdown [RELEASE]

Huntdown [RELEASE]

A Roblox experience owned by InterKiller.

SurvivalENhide and seeksurvivalhorror

Description (written by the developer; not a statement by this register)

Survival game inspired by hide & seek. 🔪 Killer: Chase hiders before the counterattack phase. 🏃‍♂️ Hiders: Hide and try to survive to the killer. Keybinds (PC/CONSOLE): [T] - Emote [X / DOWN ARROW] - Crawl [C / ⭘] - Crouch [Q / △] - Ragdoll ⚠️ Maps, characters and gameplay story are fictionals. Game inspired by RHF, Flee the facility, and MM2

Last updated by the developer 21 Aug 2026, 18:44 UTC.

0
playing (measured 23 Aug 2026, 17:30 UTC)
2,289
lifetime visits
91%
liked (39 👍 / 4 👎)
31
favourites (13.5 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Push
1,300 R$
VIP
500 R$
Push
235 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome301 · 52.8% win
First Blood · progression77 · 15.1% win
Recovered Survivalist · progression42 · 7.5% win
I Got You · social17 · 15.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9110095.523 August 2026 — 100 % liked12 October 2026 — 97 % liked22 October 2026 — 91 % liked23 August 202622 October 2026
3 measurements spanning 60 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:0691-6
12 Oct 2026, 22:1697-3
23 Aug 2026, 18:18100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.