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Slide Into Sammy

Slide Into Sammy

A Roblox experience owned by Snowflake Games Studios.

ObbyENobstacle courseparkoursliding

Slide Into Sammy is an obby experience created on 2025-11-15. The game has accumulated 893,046 lifetime visits and 95,538 favorites. Currently, zero users are playing. The title holds an 88% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to Slide Into Sammy! Climb the highest ladder to slide down the biggest slide and meet Sammy!

Last updated by the developer 20 Dec 2025, 21:47 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
893,046
lifetime visits
88%
liked (1,466 👍 / 193 👎)
95,551
favourites (107.0 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Flying Carpet!
849 R$
Flying Carpet!
749 R$
Flying Cloud!
549 R$
Ban Hammer!
499 R$
OP Slap!
399 R$
Laser Gun!
299 R$
Fusion Coil!
199 R$
Slap Hand!
199 R$
Speed Coil!
149 R$
Gravity Coil!
99 R$
Grapple Hook!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome771,180 · 100.0% win
First Win! · progression147,268 · 69.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:3388no change
24 Aug 2026, 16:3388no change
14 Aug 2026, 16:3188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.