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PRIVE

PRIVE

A Roblox experience owned by Prive Mztln.

OtherEN

Description (written by the developer; not a statement by this register)

PRIVE

Last updated by the developer 21 Jul 2026, 19:57 UTC.

0
playing (measured 20 Aug 2026, 02:33 UTC)
4,115
lifetime visits
82%
liked (28 👍 / 6 👎)
108
favourites (26.2 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Refrescos
200 R$
VIP
100 R$
Dorada
100 R$
MoneyGun
100 R$
SmokeGun
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bienvenid@! · welcome1,410 · 100.0% win
Te Han Regalado Radio! · other3 · 0.00% win
Te Han Regalado Dorada! · collection2 · 0.00% win
Te Han Regalado Glocksita! · other1 · 0.00% win
Te Han Regalado Refrescos! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8220 August 2026 — 82 % liked30 August 2026 — 82 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 02:3482no change
20 Aug 2026, 02:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.