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[🎵] KOPLO NIGHT!

[🎵] KOPLO NIGHT!

A Roblox experience owned by JosJis Studio.

Social & hangoutIDmusicsocialindonesian

[🎵] KOPLO NIGHT! is a social-hangout experience created on 2025-11-15. The game currently has 0 players online. It has accumulated 522,771 lifetime visits and 1,521 favorites. The title maintains a 92% like percentage. The description highlights koplo music, dance synchronization, and map exploration features.

Description (written by the developer; not a statement by this register)

KOPLO LAGU HITZ ALA GEN Z 🔥 🎶 KOPLO, JAWA PARTY, CLUB 💃 Ekspresikan dirimu lewat tarian 🔄 Sync dance bareng biar makin rame 🗺 Explore map & nikmati vibe nongkrong Masuk, nyalain lagu, langsung joget! 🕺💃 🎉 Join komunitas & kasih feedback biar makin seru Inspired by: Salon de Fiesta & KOPLO BEACH NOTE: Kami menjaga komunitas & pengalaman tetap aman. Eksploit dan penyalahgunaan bug akan dikenakan sanksi. Thank you for playing — jangan lupa like & favorite! ❤️

Last updated by the developer 2 Aug 2026, 17:47 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
522,771
lifetime visits
92%
liked (1,159 👍 / 107 👎)
1,495
favourites (2.9 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$
TOOLS
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome159,287 · 100.0% win
Received "VIP" From Quest! · other25,945 · 0.00% win
Receive "Tools" Gift · other340 · 0.00% win
Receive "VIP" Gift · other329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 00:2192no change
24 Sept 2026, 00:2092no change
14 Aug 2026, 20:4892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.