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Wish it✨(small update)

Wish it✨(small update)

A Roblox experience owned by ATSWAG.

Sandbox & buildingENtext-to-3dsandboxcreative

Description (written by the developer; not a statement by this register)

Step into a creative sandbox where your words build the world.✨ Type what you want to spawn, and the game will smartly guess the closest object – even if you misspell it. Want a big red toilet, a tiny blue tree, or a huge green car? Just type it: red big toilet blue tree huge car The system: Fuzzy name matching Colors Size You can also use the chat to resize your last spawned object: small • big • huge • tiny Experiment, spam weird combos, and build chaotic scenes just by typing. This is a game about creativity, messing around with physics, and seeing what happens when your ideas suddenly become 3D. I made this game by myself so don´t hate on the quality

Last updated by the developer 22 Aug 2026, 21:57 UTC.

0
playing (measured 23 Aug 2026, 18:21 UTC)
98,386
lifetime visits
50%
liked (75 👍 / 74 👎)
183
favourites (1.9 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 18:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
899 R$
Building tool
799 R$
Pet
210 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome55,637 · 0.00% win
You finished the obby · progression230 · 0.00% win
You found it · secret76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5023 August 2026 — 50 % liked2 October 2026 — 50 % liked23 August 20262 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 19:4850no change
23 Aug 2026, 18:2250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.