[⚽] Steal A SML 2
A Roblox experience owned by Super Plush Studios.
TycoonENSML IPTycoonStealing Mechanic
Description (written by the developer; not a statement by this register)
🗣️ Welcome to [⚽] Steal A SML 2 🔥 The BIGGER, BETTER, and CRAZIER sequel to Steal A SML! 👍 Like the game for future updates! 🎮 How to Play: 🛒 Buy your first SML character 🥷 Steal SMLs from other players 💰 Earn cash every second 🏗️ Upgrade your base 📈 Grow your income faster than ever 🌟 Collect brand-new SMLs 👑 Become the richest player in the server! 🆕 What's New in Steal A SML 2? ☀️ New map and improved gameplay ✨ More SMLs to collect 💸 Better money-making systems 🏆 More progression and rewards 🔥 New surprises waiting to be discovered! 🌎 Play Anywhere 💻 PC • 📱 Mobile • 📟 Tablet 💡 Features: ✨ Tons of SML characters to collect 🎲 Rarities from Common to Impossible 💸 Passive money generation 🏆 Competitive stealing gameplay 😂 Fun with friends ⚡ Faster progression 🌟 Exclusive new content 🚨 Can you build the ultimate SML empire and dominate the server? 🙏 Credits to @SpyderSammy for the game idea!
Last updated by the developer 10 Aug 2026, 07:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 04:18 | 93 | -1 |
| 15 Aug 2026, 04:06 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.