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[⚽] Steal A SML 2

[⚽] Steal A SML 2

A Roblox experience owned by Super Plush Studios.

TycoonENSML IPTycoonStealing Mechanic

Description (written by the developer; not a statement by this register)

🗣️ Welcome to [⚽] Steal A SML 2 🔥 The BIGGER, BETTER, and CRAZIER sequel to Steal A SML! 👍 Like the game for future updates! 🎮 How to Play: 🛒 Buy your first SML character 🥷 Steal SMLs from other players 💰 Earn cash every second 🏗️ Upgrade your base 📈 Grow your income faster than ever 🌟 Collect brand-new SMLs 👑 Become the richest player in the server! 🆕 What's New in Steal A SML 2? ☀️ New map and improved gameplay ✨ More SMLs to collect 💸 Better money-making systems 🏆 More progression and rewards 🔥 New surprises waiting to be discovered! 🌎 Play Anywhere 💻 PC • 📱 Mobile • 📟 Tablet 💡 Features: ✨ Tons of SML characters to collect 🎲 Rarities from Common to Impossible 💸 Passive money generation 🏆 Competitive stealing gameplay 😂 Fun with friends ⚡ Faster progression 🌟 Exclusive new content 🚨 Can you build the ultimate SML empire and dominate the server? 🙏 Credits to @SpyderSammy for the game idea!

Last updated by the developer 10 Aug 2026, 07:48 UTC.

2
playing (measured 10 Aug 2026, 21:32 UTC)
209,270
lifetime visits
93%
liked (1,574 👍 / 112 👎)
2,834
favourites (13.5 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
499 R$
VIP RANK
299 R$
Auto Collect Cash
129 R$
Magic Carpet
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome99,051 · 100.0% win
👑 Meet The Owner · other515

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.515 August 2026 — 94 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1893-1
15 Aug 2026, 04:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.