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Case RNG X 🎲

Case RNG X 🎲

A Roblox experience owned by Devs Area.

SimulatorENcase openinggacha mechanicsinventory management

Description (written by the developer; not a statement by this register)

πŸ”₯ Welcome to Case RNG XπŸ”₯ The ultimate case opening experience where EVERY spin could make you rich! πŸ’°πŸŽ° πŸ‘ LIKE the game for more updates! ⭐ FAVORITE to support the game! [πŸ› οΈ UPDATE NOTES] ✨ NEW CASES ⚠️ MAX PRESTIGE HAS BEEN INCREASED TO 10 🐞 BUG FIXES (Tutorial Fixed) ⬆️ IMPROVEMENT πŸ“¦ Open Cases πŸ’Ž Unlock Rare Skins πŸ’Έ Sell your pulls for coins 🧠 Build the BEST inventory πŸ€ Test your luck against everyone! ➑️ 1:1 Chances ⚑ Fast openings & satisfying animations πŸ† Global leaderboards Can you become the richest player in Case RNG? πŸ‘‘ tags : case rng x case battle heaven paradise legends cs

Last updated by the developer 21 Jul 2026, 19:18 UTC.

0
playing (measured 11 Aug 2026, 08:01 UTC)
17,327
lifetime visits
63%
liked (32 πŸ‘ / 19 πŸ‘Ž)
685
favourites (39.5 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
299 R$
Unlimited Inventory Space [50% OFFπŸ’Έ]
49 R$
Skip Case Spin Animation [25% OFF πŸ’Έ]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Case RNG X πŸ’° Β· welcome12,286 Β· 100.0% win
100% Index Completion Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.