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[ALPHA] Dragon's Heat Kiwami

[ALPHA] Dragon's Heat Kiwami

A Roblox experience owned by Askaev's.

Fighting & PvPENfightingcolosseumcombat mechanics

Description (written by the developer; not a statement by this register)

Fight with others in a underground colloseum and show everyone that you are the strongest. earn money by winning fights to unlock more lethal fighting styles THE GAME IS IN DEVELOPMENT STATE, EXPECT BUGS !DISCLAIMER! YOU NEED EITHER A GAMEPAD OR KEYBORD/MOUSE TO PLAY !!!! CONTROLS 1 / DpadUP - STANCE F / B / O - BLOCK SPACE / A / X - DASH Q / LB/ L1 - ABILITY 1 E / RB / R1 - ABILITY 2 R / RT / R2 - HEAT ACTION (in extreme heat mode) M1 / X / SQUARE - PUNCH M2 / Y / TRIANGLE - KICK S / LT / L2 + M1 / X / SQUARE - LOW PUNCH S / LT / L2 + M2 / Y / TRIANGLE - LOW KICK 2 / DpadRIGHT - Turn off HUD (unpolished but working) without stance: ctrl / DpadDown to walk faster (for fast map traversing) (some of the assets may be SEGA's property)

Last updated by the developer 17 Jul 2026, 17:46 UTC.

0
playing (measured 12 Aug 2026, 01:49 UTC)
66,982
lifetime visits
63%
liked (450 👍 / 265 👎)
2,320
favourites (34.6 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

very big donation
500 R$
Generous donation
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other26,670 · 73.2% win
Panther · collection1,020 · 0.00% win
Reborn · progression406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:1863no change
15 Aug 2026, 15:0363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.