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The UGC Creator Experience Portal Hub

The UGC Creator Experience Portal Hub

A Roblox experience owned by DetectivePandaHD Community.

Sandbox & buildingENUGC Creation Tools3D ModelingAccessory Design

Description (written by the developer; not a statement by this register)

This Is The UGC Creator Experience Portal Hub, So Easy To Teleport Any UGC Creator Experience Portal You Wanna Create Your Own UGC Creation. So Let's Pick Your Own Accessory Items, Drawing & Painting, Add Decal Image Stickers, Add To Build In 3D Models Without Blender, And More! Accessory Item Will Cost Amount A Bit Of Robux. So Let's, Get, Creative! 🎩🎨🛠️ To Use Device Sprinting Controls: - [🖥️ PC/Laptop/Desktop Support] Press "SHIFT" On Your Left Keyboard To Sprint. -[📱 Mobile/Phone/Tablet Support] Tap The Man Icon "[🚶🏻 & 🏃🏻]" To Turn On & Off On Your Right Side On Your Screen To Sprint. -[🎮 Console/Xbox/Playstation Support] Press "L3 Button" On Your Left Thumbstick Controller To Sprint. ❗⚠️ Make Sure To Follow Roblox TOS & UGC Guidelines ⚠️❗ Uploading Items In Violation Of The Guidelines WILL Result In Punishment. 🚫 Do NOT Upload Anything Inappropriate 🚫 🚫 Admin Commands Are Not Included In This Experience 🚫

Last updated by the developer 28 Jun 2026, 04:53 UTC.

0
playing (measured 13 Aug 2026, 13:34 UTC)
620
lifetime visits
100%
liked (2 👍 / 0 👎)
4
favourites (6.5 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! 🎩🎨🛠️ · welcome22 · 0.00% win
First UGC Creator Experience Beginner! 😎 · welcome12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.