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Crazy Math Quiz!!

Crazy Math Quiz!!

A Roblox experience owned by Foxy Lab.

PuzzleENmathquizpuzzle

Crazy Math Quiz!! is a puzzle experience created on November 16, 2025. It has accumulated 1,695,425 lifetime visits and 8,958 favorites. Currently, 26 players are active. The game features a 81% like percentage. Content includes easy, normal, hard, and extreme questions, with Brainrot Stage 1-4 added on January 11, 2026. Insane questions are planned for future updates.

Description (written by the developer; not a statement by this register)

Solve math problems and journey deeper into the unknown! A collection of challenging and fascinating puzzles awaits. Think hard, stay curious, and see how far you can go. ------------------------------------------------------------------------------------ - Easy questions - Normal questions - Hard questions - Extreme questions - Brainrot Stage1~4 is added(January 11, 2026) * Insane questions will be added in the future * Note is only available for PC users now.

Last updated by the developer 28 Feb 2026, 12:33 UTC.

26
playing (measured 10 Aug 2026, 18:37 UTC)
1,695,425
lifetime visits
82%
liked (2,284 👍 / 517 👎)
9,576
favourites (5.6 per 1k visits)
16 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3713first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Admission · welcome1,025,423 · 100.0% win
Elementary Student · other328,917 · 61.7% win
Middle School Student · other79,095 · 18.4% win
High School Student · other13,363 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.514 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 81 % liked2 November 2026 — 82 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:5082+1
23 Oct 2026, 13:4981-1
13 Oct 2026, 13:4982no change
3 Oct 2026, 13:4882+1
23 Sept 2026, 13:4781no change
13 Sept 2026, 13:3581no change
3 Sept 2026, 13:3381no change
24 Aug 2026, 11:0781no change
14 Aug 2026, 11:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.