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Anime Feet and Poop Hangout ๐Ÿ’ฉ

Anime Feet and Poop Hangout ๐Ÿ’ฉ

A Roblox experience owned by Georg Studios.

Social & hangoutENhangoutchaosevents

Description (written by the developer; not a statement by this register)

๐Ÿ’ฉโœจ Poop Hangout โœจ๐Ÿ’ฉ Welcome to Poop Hangout, a fun and chaotic hangout game on Roblox! ๐ŸŽ‰๐Ÿ˜„ ๐Ÿ”ฅ Whatโ€™s inside: ๐Ÿ’ฐ Collect SigmaCoins ๐ŸŽ† Fireworks & fun items ๐Ÿ† Leaderboards (Biggest Poop & more ๐Ÿ‘€) ๐ŸŽฒ Random special events ๐Ÿงป Parkour & small challenges (just for fun!) ๐Ÿ—บ๏ธ Explore & chill with friends โฐ Hourly Events Every full hour a random event starts for everyone! ๐Ÿš€๐Ÿธ๐ŸŒฎ ๐Ÿ˜Ž Hangout vibes This game is mainly about fun, events and chilling โ€” the parkour is just a side activity ๐Ÿ‘ ๐Ÿ‘ Like โญ Favorite if you enjoy the game ๐Ÿš€ More updates coming soon ๐Ÿ“ข Community server available โ€” link shared inside the game

Last updated by the developer 21 May 2026, 16:27 UTC.

0
playing (measured 19 Aug 2026, 06:35 UTC)
11,853
lifetime visits
74%
liked (51 ๐Ÿ‘ / 18 ๐Ÿ‘Ž)
109
favourites (9.2 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

FrogPaper
700 R$
OceanPaper
650 R$
BalloonPaper
600 R$
RadioactivePaper
550 R$
TurtlePaper
500 R$
AvalanchePaper
500 R$
VoidPaper
450 R$
DiarrheaPaper
400 R$
FireworkPaper
400 R$
MachinePaper
350 R$
BoomPoop
300 R$
PoopRocket
80 R$
PoopCracker
60 R$
ThrowPoop
30 R$
fart
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Joined ๐Ÿ’ฉ๐Ÿค‘ ยท welcome7,995 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

72747319 August 2026 โ€” 72 % liked8 September 2026 โ€” 73 % liked18 September 2026 โ€” 73 % liked28 September 2026 โ€” 74 % liked8 October 2026 โ€” 74 % liked19 August 20268 October 2026
5 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 72โ€“74 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 06:3774no change
28 Sept 2026, 06:3674+1
18 Sept 2026, 06:3673no change
8 Sept 2026, 06:3673+1
19 Aug 2026, 06:3572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.