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FNaF: Security Breach - The Loop (WIP)

FNaF: Security Breach - The Loop (WIP)

A Roblox experience owned by Samtox Games.

HorrorENFive Nights at Freddy'sHorrorLoop Mechanic

Description (written by the developer; not a statement by this register)

A FNaF: Security Breach Fangame made by Spanish FNaF fans for FNaF fans :D You are Gregory, it seems that you got trapped in the Mega PizzaPlex, but what you don’t know is that it’s a loop. You are trapped in a ROUND loop created by The Mimic for ETERNITY. Can you survive the loop as a Survivor, or maybe, just maybe, are you the Killer?... (WARNING) If you see GamePasses that are not donation ones, DO NOT BUY THEM, it’s a VIRUS. (I don’t know if they are still there)

Last updated by the developer 4 Jul 2026, 17:26 UTC.

0
playing (measured 12 Aug 2026, 02:45 UTC)
6,166
lifetime visits
90%
liked (35 👍 / 4 👎)
83
favourites (13.5 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

True Tester · other3,037 · 0.00% win
Killer Victory · progression371 · 0.00% win
Survivor Victory · progression244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919017 August 2026 — 91 % liked27 August 2026 — 89 % liked26 September 2026 — 89 % liked6 October 2026 — 89 % liked16 October 2026 — 90 % liked17 August 202616 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 21:0090+1
6 Oct 2026, 20:5389no change
26 Sept 2026, 20:5389no change
27 Aug 2026, 18:4989-2
17 Aug 2026, 18:3791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.