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Happy Oofday Ⅱ Remastered

Happy Oofday Ⅱ Remastered

A Roblox experience owned by Multi Archive Games.

HorrorENhorroroofremastered

Description (written by the developer; not a statement by this register)

(this is a reupload game due to the original version being unrated/privated, credits for some stuff to EpikAwesom, OofGamesLord This is a uncopylocked game + this is a remastered games with more stuff.) This is part 2 of Happy Oofday the oof horror game. Beware the killer oof REBORN! Yup he's back again... Developed by OofGamesLord

Last updated by the developer 1 May 2026, 11:36 UTC.

0
playing (measured 12 Aug 2026, 09:18 UTC)
3,762
lifetime visits
92%
liked (12 👍 / 1 👎)
21
favourites (5.6 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Good Ending Again · progression172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9218 August 2026 — 92 % liked17 October 2026 — 92 % liked18 August 202617 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 09:1592no change
18 Aug 2026, 04:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.