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[Aizen + PvP Mode] Zombie Hunters

[Aizen + PvP Mode] Zombie Hunters

A Roblox experience owned by EAR Studio.

SurvivalENzombie survivalpvp modewave defense

Description (written by the developer; not a statement by this register)

⭐ [Welcome to Zombie Hunters] ⭐ 📌 This game is inspired by Soul Knight, Hunty Zombies, and more roblox game. 🌐 Code : Join to Community Server For Codes 💬 Q&A How to play this game: Combine different weapons and classes to survive as many waves as you can. 🤝 Game Group: https://www.roblox.com/communities/1083985388/EAR-Studio 💻 PC Support 📱 Mobile Support 🎮 Console Support 🖥️ Controls: - Dash - Q / ButtonB (only in PvP Mode) - M1 - LMB / R2 - Skill 1 - Z / L1 - Skill 2 - X / R1 - Weapon 1 - 1 / DPadLeft - Weapon 2 - 2 / DPadRight - Weapon Ultimate Automatically Uses After Full Red Bar - Shiftlock - Ctrl / DPadUp 📢 Join the community for news, updates, codes, and more! Shutdown = Updates

Last updated by the developer 10 Aug 2026, 22:09 UTC.

0
playing (measured 11 Aug 2026, 07:49 UTC)
18,563
lifetime visits
72%
liked (105 👍 / 41 👎)
255
favourites (13.7 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
599 R$
Meme DLC
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,614 · 100.0% win
Wave 10 · progression1,669 · 19.9% win
Wave 20 · progression358 · 0.00% win
Wave 50 · progression27 · 0.00% win
Wave 100 · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.516 August 2026 — 73 % liked5 September 2026 — 72 % liked25 September 2026 — 72 % liked16 August 202625 September 2026
3 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 15:1872no change
5 Sept 2026, 15:0572-1
16 Aug 2026, 15:0073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.