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NVZBOD Remake [Demo Expansion Update]

NVZBOD Remake [Demo Expansion Update]

A Roblox experience owned by /*/RADGames\*\.

Tower defenseENtower defensezombie survivalnoobs vs zombies

Description (written by the developer; not a statement by this register)

-- THIS IS A DEMO; COMMUNICATION SERVER IN GROUP -- -- FULL RELEASE OF GAME IS BEING WORKED ON, IT IS ABOUT ~60% DONE Nvzbod: Noobs vs zombies brink of death Are you ready to fight for the noob nation? Demo expansion update is here! Enjoy all the new content. Report any bugs found in this new update please. Next Major Update: Full Release Into Alpha NVZBOD is a nvz game where you must defend your core from the onslaught of the zombie brigade's innumerable forces, Led by their tyrant leader Monarch-Bie, and mixes concepts/lore/enemies from various games like Zombie Defense 4, The Zombies Onslaught, and Noobs vs Zombies Tycoon, and even Noob Defense. This is a passion project for NVZ, Because we love nvz. ORIGINAL NVZ CURATORS AND CREATORS: SuperEvilAzmil Pokemonfan571 somedeviser Crz_sel Inspired By: The Zombies Onslaught, Noobs VS Zombies: Tycoon 1 & 2 and Zombie Defense 4 Music by: Daniel Bautista, Ridiculon and a bunch of other super talented musicians!

Last updated by the developer 21 Jul 2026, 20:55 UTC.

0
playing (measured 10 Aug 2026, 21:06 UTC)
3,065
lifetime visits
98%
liked (39 👍 / 1 👎)
59
favourites (19.2 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donator
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demo Beaten · progression3 · 0.00% win
Completionist (UNOBTAINABLE/UNFINISHED) · progression0 · 0.00% win
Failure (UNOBTAINABLE/UNFINISHED) · other0 · 0.00% win
Insanity Beaten (UNOBTAINABLE/UNFINISHED) · progression0 · 0.00% win
Triumph (UNOBTAINABLE/UNFINISHED) · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.518 August 2026 — 97 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:0098+1
18 Aug 2026, 09:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.