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[ 🏙BACK!] 🧸Teddy EXTREME

[ 🏙BACK!] 🧸Teddy EXTREME

A Roblox experience owned by Official Star Studios.

AdventureENescapepuzzlehorror-lite

[ 🏙BACK!] 🧸Teddy EXTREME is an adventure experience created on 2025-11-16. It has accumulated 757,003 lifetime visits and 1,531 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description highlights features such as puzzle-solving, character customization, and a city update with new traps.

Description (written by the developer; not a statement by this register)

NEW UPDATE SOON [ 🏙CITY UPDATE] 🧸Teddy EXTREME ✨ 👍100 Likes for new map! 🎉 🏙CITY UPDATE - New map, traps, bug fixes and more! ✨FEATURES: 🧩Solve Puzzles and Escape as a Baby! 🧸Catch the Babies as Teddy! 🎉Customize your Character! 🍯Get new traps! 🔔Updates weekly with new Surprises 👀 teddy, teddy extreme, piggy style, roblox, escape game, kids game, family-friendly, skins, pets, multiplayer, puzzles, badges, new update, squid game

Last updated by the developer 19 Jul 2026, 17:41 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
757,003
lifetime visits
76%
liked (210 👍 / 68 👎)
1,532
favourites (2.0 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Pieces!
65 R$
X2 Teddy Chance!
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome221,739 · 0.00% win
[Chapter 3] Camp Happy · progression39,136 · 0.00% win
[Chapter 1] Lab · progression27,767 · 0.00% win
[Chapter 5] City · progression27,493 · 0.00% win
[Chapter 4] Extreme boat · progression21,882 · 0.00% win
[Chapter 2] Yard · progression15,570 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked3 October 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:5376no change
3 Oct 2026, 20:5176no change
3 Sept 2026, 19:4976no change
14 Aug 2026, 17:4676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.