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Brainrot Edit Tower 🎡

Brainrot Edit Tower 🎡

A Roblox experience owned by Boring Games Experiences.

Tower defenseENslap towerbrainrot memephonk edit

Description (written by the developer; not a statement by this register)

⚑ Brainrot Edit Tower 🧠πŸ’₯ Step into Brainrot Edit Tower, the craziest slap-edit game ever. πŸ’₯ Every hit feels like a viral YouTube Short. 🎬 Edit reality as you fight your way up the tower. 🧱 Climb higher, beat your rivals, and watch your ego grow. 😎 Brainrot. Ego. Flex. 67. Everything. πŸ”₯ Become the main character in the most EPIC tower ever! Can you handle the edit energy? Tags (ignore): tower, phonk, brainrot, aura, sigma, 67, meme, tralalero tralala, tung tung tung sahur, slap tower, gear tower,rant, no lag, satisfying, ego, mango, edit, steal a brainrot, skull emoji, troll.

Last updated by the developer 21 Jan 2026, 18:24 UTC.

0
playing (measured 25 Aug 2026, 04:31 UTC)
2,184
lifetime visits
69%
liked (9 πŸ‘ / 4 πŸ‘Ž)
3
favourites (1.4 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

HD Admin
349 R$
Flying Carpet
139 R$
Ban Hammer
129 R$
Meowl Slap
69 R$
Dragon Cannelloni Pet
69 R$
67 Slap
69 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome1,421 Β· 0.00% win
King of the Hill πŸ‘‘ Β· other109 Β· 0.00% win
First Win Β· progression89 Β· 0.00% win
Galaxy Slap Β· other10 Β· 0.00% win
Ballerina Slap Β· other9 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.