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[NEW] Fighting People!

[NEW] Fighting People!

A Roblox experience owned by kuchuDevs.

Fighting & PvPENbattle royalearena combatminigames

Description (written by the developer; not a statement by this register)

🎉 WELCOME TO THE FIGHTING PEOPLE!🎉 Step into a world where there’s only one rule: embrace the chaos. The moment you enter the arena, everyone is an enemy, every movement is a threat, and any second a fist might be flying straight at your face. Stay calm, stay sharp, and strike without hesitation. ⚔️ CONTROLS • Punch: M1 ✊ • Heavy Kick: F 💥 • Block: Q 🛡️ 🌀 Think fast, dodge at the perfect moment, knock your rivals off the stage, and fight to be the last one standing in the madness. 🎲 Mini-games, sudden traps, and completely unpredictable fun await you. 🔥 The more aggressive you are, the more power you hold… but remember: everyone else is thinking the same. Good luck — you’ll need it.

Last updated by the developer 17 Jan 2026, 14:07 UTC.

0
playing (measured 18 Aug 2026, 04:33 UTC)
1,017
lifetime visits
100%
liked (2 👍 / 0 👎)
1
favourites (1.0 per 1k visits)
16 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ABSOLUTE NOTHING
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What im trying to do · other8 · 0.00% win
You Dont Know what to do. · other7 · 0.00% win
HohHohHoohh! · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.