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Raise A Heisenburg

Raise A Heisenburg

A Roblox experience owned by Glitched Void.

AdventureENroguelikehigh stakessocial

Description (written by the developer; not a statement by this register)

losing will delete your save recommended to play with atleast one other person

Last updated by the developer 8 Aug 2026, 00:23 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
5,713
lifetime visits
55%
liked (33 👍 / 27 👎)
234
favourites (41.0 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
150 R$
Cave Teleporter
100 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Host a game · other3,095 · 0.00% win
Run out of Ego · other199 · 0.00% win
Run Out of Supplies · other80 · 0.00% win
Bad Ending · other69 · 0.00% win
Get the Best Cereal · collection32 · 0.00% win
Saul Ending · progression23 · 0.00% win
Chemo Ending Win · progression22 · 0.00% win
Chemo Ending Loss · progression14 · 0.00% win
Jack Black Ending · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.517 August 2026 — 54 % liked27 August 2026 — 55 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 20:1855+1
17 Aug 2026, 20:0654first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.