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[NEW UGC!] AFK For UGC!

[NEW UGC!] AFK For UGC!

A Roblox experience owned by cling to me.

TycoonENAFKUGC RewardsPoints System

AFK For UGC! is a tycoon experience created on November 17, 2025. The game has accumulated 3,329,553 lifetime visits and 405,878 favorites. Currently, 83 players are active. The title holds a 92 percent like percentage. It functions as an idle game where users earn points for redeeming UGC items.

Description (written by the developer; not a statement by this register)

💕 Welcome to AFK for UGC! 💕 🌟YES! The UGC is REAL! Check out our winners who have the rank "winners" in our group! ⭐️Thanks for 150,000 group members!! Use code -> AFKGRP150K for 10,000 points! ⭐️Thanks for 1 million visits!! Use code -> ONEMILVISITS for 10,000 points! 🎯 Any bugs? Please report it instead of disliking! Like ❤️ and favorite ⭐️! How it works: ✨ Every 1 second = 1 point ✨ Stay AFK or do obbys to get more points! ✨ Redeem your points for FREE UGC items ⭐️Like the game & join the group for a FREE 10k points : https://www.roblox.com/communities/34459087/cling-to-me#!/about 💸Purchasing UGC from ingame UGC store gives you 1k points per purchase!

Last updated by the developer 17 Jul 2026, 16:22 UTC.

83
playing (measured 10 Aug 2026, 14:20 UTC)
3,329,553
lifetime visits
92%
liked (9,925 👍 / 882 👎)
469,581
favourites (141.0 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2087first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 Points - Permanent
800 R$
[50% OFF] x2 Points - Permanent
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,652,723 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:1992no change
13 Oct 2026, 05:1992no change
3 Oct 2026, 05:1892no change
23 Sept 2026, 05:1892no change
13 Sept 2026, 05:1792no change
3 Sept 2026, 05:1692no change
24 Aug 2026, 05:1592no change
14 Aug 2026, 05:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.