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[NEW UGC!] AFK For UGC!

[NEW UGC!] AFK For UGC!

A Roblox experience owned by cling to me.

TycoonENAFKUGC RewardsPoints System

AFK For UGC! is a tycoon experience created on November 17, 2025. The game has accumulated 3,329,553 lifetime visits and 405,878 favorites. Currently, 83 players are active. The title holds a 92 percent like percentage. It functions as an idle game where users earn points for redeeming UGC items.

Description (written by the developer; not a statement by this register)

💕 Welcome to AFK for UGC! 💕 🌟YES! The UGC is REAL! Check out our winners who have the rank "winners" in our group! ⭐️Thanks for 150,000 group members!! Use code -> AFKGRP150K for 10,000 points! ⭐️Thanks for 1 million visits!! Use code -> ONEMILVISITS for 10,000 points! 🎯 Any bugs? Please report it instead of disliking! Like ❤️ and favorite ⭐️! How it works: ✨ Every 1 second = 1 point ✨ Stay AFK or do obbys to get more points! ✨ Redeem your points for FREE UGC items ⭐️Like the game & join the group for a FREE 10k points : https://www.roblox.com/communities/34459087/cling-to-me#!/about 💸Purchasing UGC from ingame UGC store gives you 1k points per purchase!

Last updated by the developer 17 Jul 2026, 16:22 UTC.

83
playing (measured 10 Aug 2026, 14:20 UTC)
3,329,553
lifetime visits
92%
liked (9,261 👍 / 794 👎)
421,158
favourites (126.5 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2087first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 Points - Permanent
800 R$
[50% OFF] x2 Points - Permanent
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,463,989 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1592no change
14 Aug 2026, 05:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.