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💫 PLS DONATE BUT INFINITE ROBUX

💫 PLS DONATE BUT INFINITE ROBUX

A Roblox experience owned by 0 CCU STUDIO.

Social & hangoutENfake currencysocial simulationstand customization

Description (written by the developer; not a statement by this register)

💫 PLS DONATE BUT INFINITE ROBUX is a fun and interactive game where you can claim a stand, customize its message, and receive Fake Robux from other players! Use your stand or donation sign to collect contributions and grow your wealth. ⭐Join our group for case this game will get reported: https://www.roblox.com/communities/35832188 ⚠️ Important: Donations in this game are made using fake Robux. The amount displayed at the time of sale may differ from what you receive due to Roblox taxes. If you run out of fake Robux, visit the in-game shop to stock up! ✨CREDITS TO @haz3mn CREATOR OF PLS DONATE✨

Last updated by the developer 21 Jul 2026, 06:56 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
25,810
lifetime visits
86%
liked (72 👍 / 12 👎)
283
favourites (11.0 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

sadsad
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Witness The Nuke · other3,546 · 0.00% win
Witness The Smite · other1,936 · 0.00% win
Welcome! · welcome1,932 · 100.0% win
Witness The Starfall · other655 · 0.00% win
MEET Owner · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.