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[2023 UPDATE] The Shopping Mall

[2023 UPDATE] The Shopping Mall

A Roblox experience owned by The Mall™.

RoleplayENclothing storeroleplaysocial

[2023 UPDATE] The Shopping Mall is a roleplay experience created on 2018-11-14. The game has recorded 1,133,764 lifetime visits and holds 9,234 favorites. Currently, zero users are playing. The experience maintains a 62% like percentage. The description highlights clothing items priced at 5 Robux and encourages user feedback for improvements.

Description (written by the developer; not a statement by this register)

🌼 The Mall 🌼 👎 Instead of clicking "thumbs down" if you dislike my store, please give me feedback on what you dislike and what changes I can do to make the store better. 👍 Most of the clothes in this game are at an AMAZING price of 5$ robux! Make sure to constantly check back for updates and new clothes being put in the store! If you want more clothes, use the teleporter in game to visit my other clothing stores! [Join group to have a job]: https://www.roblox.com/groups/3744747 Make sure to send me suggestions/complaints! **If you see this, thumbs up and follow the game 😊

Last updated by the developer 4 Mar 2023, 08:22 UTC.

0
playing (measured 10 Aug 2026, 23:36 UTC)
1,133,764
lifetime visits
62%
liked (1,929 👍 / 1,172 👎)
9,232
favourites (8.1 per 1k visits)
14 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Segway!
150 R$
Playground Access!
35 R$
Balloons!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited the game! · welcome185,342 · 0.00% win
Thanks for playing! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3262no change
14 Aug 2026, 14:3162first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.