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JoJo: Steel Ball Crusaders [HEAVEN'S DOOR UPDATE]

JoJo: Steel Ball Crusaders [HEAVEN'S DOOR UPDATE]

A Roblox experience owned by Crusaders Unbound.

Fighting & PvPENanimecombatcustomization

Description (written by the developer; not a statement by this register)

Obtain bizzare "STANDS" in a crazy adventure! Customize your character with unique Stand Powers, Races, and Specialties designed for combat! Q - Summon Stand M1 - Melee combo E,T,R,Z,X - Stand Skills C,V,B,N - Other Skills Shift - Dash F - Block FF - Evasive Ctrl - Slide M - Menu Limited event: Alpha testing V 1.5: Heaven's Door Update! X2 item spawn on weekends! Current stands: Star Purple, King Carmine, Hierophant Grand, Magicians Red, Gold Experiment, November Rain, That Hand, The World, Tusk, Heaven's Door Current specialties: Hamon, Vampirism MOBILE COMPATABILITY!

Last updated by the developer 31 Aug 2026, 03:10 UTC.

0
playing (measured 8 Sept 2026, 13:49 UTC)
8,484
lifetime visits
86%
liked (62 👍 / 10 👎)
40
favourites (4.7 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 13:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chariot Requiem Tier Donor
699 R$
Donation 2
299 R$
Character Slot 3
199 R$
Character Slot 2
99 R$
Donation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 10 · progression270 · 0.00% win
Who is John Galt? · secret98 · 0.00% win
Level 20 · progression56 · 0.00% win
Level 30 · progression26 · 0.00% win
Level 40 · progression14 · 0.00% win
Level 50 · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.