Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ultimate Gear Tycoon

Ultimate Gear Tycoon

A Roblox experience owned by CaIamity Games.

TycoonENbase-buildingPvP combatgear progression

Description (written by the developer; not a statement by this register)

⚙️ Build your own tycoon from scratch and stack cash your way. 🗡️🔫 Unlock gear like swords, guns, potions, and way more. 💨 Dash around the map to dodge fights or jump straight into them. 🏰 Lock down your base so nobody sneaks in while you’re upgrading. 💥 Raid other players or defend your turf and keep your grind going. 🔧 Upgrade, fight, rebuild, repeat — make your tycoon the strongest on the server. Tags : tycoon, action, PvP, base-building, swords, guns, rockets, potions, upgrades, combat, dash movement, multiplayer, raids, defenses, progression, fast-paced, grind, building, attacks, battles, inventory, loot, customization, competitive, adventure, chaos, open-map, strategy, unlocks

Last updated by the developer 26 Jul 2026, 23:46 UTC.

0
playing (measured 14 Aug 2026, 03:32 UTC)
18,593
lifetime visits
77%
liked (10 👍 / 3 👎)
1,146
favourites (61.6 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Money
599 R$
3x Money
149 R$
LaserGun
99 R$
Double Health
99 R$
2x Money
99 R$
Golden Dropper
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13,768 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.