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💊Pharmacy Simulator 🏥

💊Pharmacy Simulator 🏥

A Roblox experience owned by OccamzRazor Games.

SimulatorENmedicalcareermanagement

💊Pharmacy Simulator 🏥 is a simulator experience created on 2025-11-17. The game has recorded 2,159,444 lifetime visits and currently has 12 players online. It holds 23,147 favorites and maintains an 82% like percentage. The experience focuses on pharmacy management mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

Ever wondered what it’s like to work as a pharmacist? 💊🩺 In this Pharmacy Simulator, you play a vital healthcare role by dispensing medications, creating compounded medicines and running your very own pharmacy store. 🏥 Start as an Intern, rank up to Chief Pharmacist, unlock new sections, and turn your store into the busiest medical pharmacy in town! 👩‍⚕️ Serve patients and customers 💊 Dispense medications 🧪 Make Compounding Medicines 🏪 Hire store workers ⏰ Stay for Rush Hour to earn 2× Cash! 🎁 Claim Delivery Driver on Day 2 🛵 🏥 Serve 50 customers to unlock Level 2 Compounding Pharmacy! 👍 Tap Like and Favourite if you enjoy! Thanks for your support! 👥 Join group for updates & reward! 🛠️ Update: 6 July 2026 -fixed bin prompt not showing -fixed OTC stocks not saving Missed the tutorial or can't work out compounding medicine? Watch it on YouTube (link below). Disclaimer: This is a fictional game and does not accurately reflect the real duties of a pharmacist.

Last updated by the developer 28 Jul 2026, 12:35 UTC.

12
playing (measured 10 Aug 2026, 19:47 UTC)
2,159,444
lifetime visits
82%
liked (6,259 👍 / 1,359 👎)
23,338
favourites (10.8 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:4717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chief Pharmacist
199 R$
VIP Owner Sign and Rank Title
199 R$
Senior Pharmacist
149 R$
2x Cash
99 R$
2X XP
99 R$
Shopkeeper
98 R$
Cashier Level 2
98 R$
Cashier
98 R$
Pharmacist
75 R$
Shop assistant
49 R$
Junior Pharmacist
49 R$
Storeman
49 R$
Delivery Driver
49 R$
1.5X Walk Speed Boost
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Junior Pharmacist Rank285,799 · 33.9% win
Pharmacist · other125,255 · 17.0% win
Senior Pharmacist · other40,286 · 4.9% win
Chief Pharmacist · other23,556 · 3.7% win
Compounding Pharmacist · other6,005 · 1.4% win
Vet Pharmacist · other1,289 · 0.60% win
Top Rated Pharmacist · other273 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5182no change
14 Aug 2026, 08:5182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.