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Rob a Store

Rob a Store

A Roblox experience owned by shark Studios (Official).

SimulatorENstealthheistsimulation

Description (written by the developer; not a statement by this register)

description) Rob a Store is a game About Aobbing from a store without being cuaght. you can onlock new items and powers with money. you can get money by holding an item and stepping in the sell area. dont get cuaght or the big house is waiting. the game is simulater but with the push tools and trolls you can have fun even if your bored. Updates) V2.9 (Monthly updates) fixed some bugs fixed the npcs effects still playing even if you go out of range of it effects always goes away after respawing Credits) (Free Models) (Creators and helpers)

Last updated by the developer 20 Aug 2026, 18:08 UTC.

0
playing (measured 24 Aug 2026, 07:45 UTC)
1,203
lifetime visits
100%
liked (10 👍 / 0 👎)
4
favourites (3.3 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100,000 R$
Donation
5,000 R$
Donation
1,000 R$
Donation
500 R$
Ice Sword
100 R$
Donation
100 R$
Donation
50 R$
SpeedCoil
20 R$
Donation
20 R$
Donation
10 R$
Donation
5 R$
Donation
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat The Guard · progression5 · 0.00% win
Get Caught By The Night Guard · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.