Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Public School Life

Public School Life

A Roblox experience owned by Entertainment LTD.

RoleplayENschoolroleplaysocial

Public School Life is a roleplay experience created on 2025-11-17. The game allows players to assume roles such as student, principal, or security. It features interactive objects and campus exploration. The experience has recorded 1,240,321 lifetime visits and 180,767 favorites. Currently, 0 players are active. The title holds a 73% like percentage within its genre.

Description (written by the developer; not a statement by this register)

Study, roleplay, and live your school life at High School. Play as a student or staff member, attend classes, explore the campus, and create stories with friends. Be whoever you want to be. 📋 ROLES 👟 Student - Go to class, make friends and study 🧑‍💼 Principal - Run the school 🛡️ Security - Keep the school safe ✨ FEATURES 🕺 Dance and explore the school 🏫 Explore the Campus and Classrooms 🎮 Interactive roleplay objects

Last updated by the developer 23 Jun 2026, 07:39 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
1,240,321
lifetime visits
73%
liked (592 👍 / 214 👎)
180,756
favourites (145.7 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Tag
2,999 R$
Combo
899 R$
Admin
499 R$
Security
299 R$
VIP
249 R$
Impulse Grenade
149 R$
Push
149 R$
Boombox
99 R$
Potion
99 R$
Extra Animations
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome882,610 · 0.00% win
You returned! · other165,685 · 0.00% win
Wealthy Student · other7,239 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0173no change
14 Aug 2026, 13:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.