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Sledding Game❄️

Sledding Game❄️

A Roblox experience owned by TopFun Studio.

RacingENphysics-basedwinter themetime trial

Sledding Game❄️ is a racing experience created on 2025-11-17. The title has accumulated 3,668,057 lifetime visits and 7,290 favorites. Currently, zero users are playing. The experience holds a 55 percent like percentage. The description indicates the game is in beta with ongoing improvements.

Description (written by the developer; not a statement by this register)

Welcome to the Sledding Game!!❄️ [ GAME IS IN BETA, WE'RE CURRENTLY IMPROVING THE GAME, EXPECT BUGS! ] This game is pretty simple. You take your sled, and you go down the hill. Then you go back to the top, take your sled and go down again. Watch as your friends tumble down the hill, after hitting one of the many obstacles in your way preventing you from finishing the slope! Can you survive the terrible slope and avoid the obstacles?🌲 Avoid trees and obstacles! They will mess up your run! Hard landings after jumps will also attempt to ruin your run, make sure you brace for impacts! ❗ > Spawn your sled by clicking "SPAWN" on your left hand 📍 > Earn money by sledding down the slope OR collecting the collectables 💲 > Brace for impact and hard hits by holding X or "BRACE" 💪 > Compete against your friends and get the fastest time! ⌛ Premium Benefits: - 10% More Money - [PREMIUM] Chat Tag ⚠️ Report any bugs you experience on our group wall! tags: new, sled, winter, Christmas

Last updated by the developer 18 Jul 2026, 15:49 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
3,668,057
lifetime visits
55%
liked (1,392 👍 / 1,136 👎)
7,307
favourites (2.0 per 1k visits)
17 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2X Cash
299 R$
Rocket Sled (OP!)
249 R$
Steel Sled
199 R$
Cyber Sled
179 R$
Santa Sled
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,400,218 · 100.0% win
Survived the Cave! · progression1,236,593 · 75.2% win
Survived the Bridge! · progression776,500 · 47.3% win
Bought a Sled! · collection619,469 · 31.1% win
Finished Slope 1! · progression514,398 · 37.0% win
Met a Creator! · social456 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked3 September 2026 — 55 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0655no change
24 Aug 2026, 04:0555no change
14 Aug 2026, 04:0455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.